14 April 2010

Slasher Design

This is an older idea that has recently been resurrected it made alot of sense to do and now the peices just fell into place on how to carry out the concept and to do it justice.

The concept is based around the classic slasher icons and capturing the tense feeling and terror and audience would feel watching them but more so if the audience was one of those hunted characters fighting for their lives. This is one advantage video games have there is watching something but actually being a part of it and your actions affecting others in this form of game will be something very unique.


The style of gameplay that i am aiming for is based of real life and what we do as humans we invstiagte and make human mistakes that in many situations can not be changed so taking that into the game format so your actions reflect what happens in the future and also because of this your actions face consequences good or bad.

The game is set within one enviroment inwhich you can explore with the exploration and the horror element to keep things feeling unique each playthrough the same things wont happen twice depending on your actions and the order in which you tackle them a good way to sum it up is the butterfly effect.

Altogether this is something that really hasnt been tackled in the game genre so it will be interesting and fun trending new ground with this one.

Ill be posting up anouther two posts shortly covering the setting and also the killer so look out for those.

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