16 April 2010

Story and Design

Ive began work on fleshing out the story aspects of the concept with alot of the focus on the backstory which in the case of a slasher concept is very important as gives the reason to why the killer has become what he has due to events which have mentally affected him in someway.

Taking these factors into cosideration the backstory is nearing the stage where im happy with it and ready to move on to fleshing out the present sections of the story. With the present story in mind it has been a bit of a challenege putting it all together due to the options strings attached to the story events that the player will interact with. Altogeher though the story is coming along very well and i feel it is one of my better peices of work that i have recently done, i wont give away plot elements here but the way im tackling its constructing is keeping parts of what makes a slasher film and blending that with what works in a game format and i feel the mix of the two really works well and they play of each other perfectly enhancing one anouther.

I didnt want to be fixed on the slasher genre too much well in the roots and some of the elements it is known for im basically taking the elements that work towards the story cause i feel adding good quality story elements to a slasher concept only feeds the slasher style it gives more meaning to characters and events rather than it being just about the kills.

The next post im going to cover some of presentation elements that the game will feature.

1 comment: